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1. Carrier Aggro - in Ships and Modules [original thread]
Robertina Palazzo wrote: Serendipity Lost wrote: This seems unfair. AI isn't supposed to be intelligent, it's just a saying. The guys promised me virtual afk carrier ratting. I put in a petition and a bug report. It cant' be working as in...
- by Jessie McPewpew - at 2016.06.11 14:10:13
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2. Nerf Networked Sensor Arrays - in Ships and Modules [original thread]
Tsukino Stareine wrote: one terrible pilot in a super that does not understand how to recall fighters does not make NSA balanced. If OPs claims are true then there won't be that many bombers on multiple carrier kill mails. They would simply e...
- by Jessie McPewpew - at 2016.06.06 22:12:32
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3. Nerf Networked Sensor Arrays - in Ships and Modules [original thread]
Dai Kyoko wrote: Jessie McPewpew wrote: Dai Kyoko wrote: Shalashaska Adam wrote: The NSA needs to stay as it is, for the above reasons. What should change, is the fighter attacks. The primary attack should apply its damage like the s...
- by Jessie McPewpew - at 2016.06.04 17:11:39
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4. Nerf Networked Sensor Arrays - in Ships and Modules [original thread]
Dai Kyoko wrote: Shalashaska Adam wrote: The NSA needs to stay as it is, for the above reasons. What should change, is the fighter attacks. The primary attack should apply its damage like the secondary attack does, and the secondary attack...
- by Jessie McPewpew - at 2016.06.01 22:56:18
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5. New fighters and tracking mods? - in Ships and Modules [original thread]
Sweet Chillit wrote: For PVE: I have tried the new carrier fighters with tracking mods on the carrier and without and have found no appreciable difference in DPS or ISK per 20 minute ticker. In fact, I have now gone into the habit of insta po...
- by Jessie McPewpew - at 2016.05.19 13:49:56
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6. Heavy neuts have changed? - in Ships and Modules [original thread]
Even capital neuts need to be changed to function like the regular ones. I can understand why damage mitigation due to sig resolution is important but it shouldn't affect ewar capabilities especially neuts.
- by Jessie McPewpew - at 2016.05.19 13:36:54
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7. Nerf carriers. - in Ships and Modules [original thread]
Serendipity Lost wrote: Making it impossible for an interceptor to hold down a carrier until help arrives is probably bad for pvp. It makes the 'gate of 100 bubbles' too strong. It's getting too easy to just bubble up a pipe or side spur of sys...
- by Jessie McPewpew - at 2016.05.17 19:03:01
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8. Nerf carriers. - in Ships and Modules [original thread]
Someone hasn't heard of network sensor arrays.
- by Jessie McPewpew - at 2016.05.17 18:58:07
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9. Post your carrier ratting fit! - in Ships and Modules [original thread]
The nidhoggur is now semi-decent at least.
- by Jessie McPewpew - at 2016.05.01 02:02:42
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10. Guristas ships - Worm, Gila and Rattlesnake - in Ships and Modules [original thread]
Vegarc wrote: Hi! Returning player here.. I just bought PLEX and injected just a little bit of SP so I could start running level 1 missions in Worm. Next ship will be Gila and eventually level four missions with Rattlesnake (perhaps 0.0 anomali...
- by Jessie McPewpew - at 2016.04.28 18:05:06
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